Nice idea! You managed to make this crafting mechanism very simple and yet interesting (and potential for more recipes). I have the same comments as the others though : the randomness takes a bit of the fun away
1. I hope the combination can be put in the help so I can check it and try to remember the combination I want before playing.
2. the game relies on randomness too much I guess, if you can't get a good sequence of dots, it might be too hard to finish the level(or I'm just not good at it)
3. Did the combination list missed some color? I feel I got a combination like blue green and get healed, but I don't see that in the combination list.
4. After getting speed up, the movement is insanely hard lol. It's like moving on ice.
All in all, I like the concept of it and good job!
Finding the right combinations and avoiding the wrong ones is really fun. That being said, I feel the game would benefit greatly from more verticality and diversity. The diversity thing is probably just because of the jam time restraint, though.
I completely agree about the diversity thing. The time restraint is of course a reason but it's also because I'm pretty new to Godot and couldn't find a way to draw with bitmap items with script.
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Nice idea! You managed to make this crafting mechanism very simple and yet interesting (and potential for more recipes). I have the same comments as the others though : the randomness takes a bit of the fun away
Thanks for your feedback (:
haha, it is pretty fun. some minor suggestions,
1. I hope the combination can be put in the help so I can check it and try to remember the combination I want before playing.
2. the game relies on randomness too much I guess, if you can't get a good sequence of dots, it might be too hard to finish the level(or I'm just not good at it)
3. Did the combination list missed some color? I feel I got a combination like blue green and get healed, but I don't see that in the combination list.
4. After getting speed up, the movement is insanely hard lol. It's like moving on ice.
All in all, I like the concept of it and good job!
Thank you for the suggestions (:
1 Good idea, I am not sure if I'm allowed to do that after I submitted the game.
2 Yea, that's true, but I thought it would be a little bit stale if I would pick the colors myself.
3 if you first pick up Green and then Blue, it means the same as first picking Blue and then green.
4 yea, But that combination is pretty rare, so I wanted it to really count
Finding the right combinations and avoiding the wrong ones is really fun. That being said, I feel the game would benefit greatly from more verticality and diversity. The diversity thing is probably just because of the jam time restraint, though.
Thanks for your comment (:
I completely agree about the diversity thing. The time restraint is of course a reason but it's also because I'm pretty new to Godot and couldn't find a way to draw with bitmap items with script.